Fashion a sharp object out of an eating utensil and go on a stabbing rampage frustrating. Fling your phone off the Golden Gate Bridge frustrating. How frustrating? Break your phone frustrating. That also makes them the most frustrating. Every third level in the game is a boss level of sorts, and these are much more vertically oriented than the others. Some of the potential frustration is muted by the fact that the level designer seemed to make sure that there's almost always some platform to land on when you go bailing over the edge, which means that you'll probably attempt to memorize certain sections of levels in order to properly proceed. It seems like you'll constantly be hopping off the edge of a high platform and sort of hoping for the best. The game is highly dependant on blind jumps. One of the key points to making a classic side-scroller is to have thoughtfully designed levels. It takes some getting used to, but before too long, you'll be hopping around with the best of them. You can use the scrollwheel to move left and right, but Sidekick II users are probably better off using the phone's D pad for left and right movement and pushing in the scrollwheel for jumps. The basics of Bob's control are nicely done. The screen also scrolls on its own, so you'll have to keep moving. You must hit the ground in order to be able to manually jump, and the heads of enemies and power-ups don't count. There is a jump button that you can use to pull off double jumps, but you can only double-jump once on each bounce. Your control is limited to moving Bob back and forth. You can bounce off of the heads of your enemies, and collectable hearts also let you catch a little extra air once you're already off the ground. Bob is a ball that constantly bounces, which is a cool twist that puts more emphasis on landing safely. Unlike most platform games, you don't do any running here. In search of his long-lost love, Bob sets out across nine levels to find his soul mate. He sort of looks like the sad bouncy ball from the Zoloft commercials, only he must have a more upbeat take on life, because he's constantly smiling. Or you could just call it annoying.īob is a round ball with a face on it, and he's lonely. Since blind jumps went out of style back in the early 90s, you could call Bob a bit of a throwback. Bob hops over the technical hurdles of putting a platformer on your phone quite well, but some of the game's level designs may have you attempting to snap your phone in half. To add to the list of games available for the Sidekick, Danger has developed and released a bouncing ball platformer called Bob. This is one area where Danger's Sidekick comes in handy, as it sports a large, landscape-oriented screen. Most cell phone screens simply aren't set up to let you see enough of the surrounding action. It's not always the fault of game designers, though. Mobile platforming is typically a fairly substandard affair.
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